_________________WORK
EXPERIENCE
04/2007 – 06/2015
Character Artist,
YAGER Development
Modeling high- and lowpoly
characters, cinematic assets, environmental pieces
Planning and developping
pipelines of customization/gore systems
Creation of textures, shaders
Animations and posing for
characters and weapons
Game title: Spec Ops –
The Line, Dead Island 2 and Dreadnought
11/2005 – 03/2007
2D/3D Artist, ACONY
Modeling high- and lowpoly
environment assets
Creation of textures
Game title: „Parabellum“
_________________SCHOOL
and EDUCATION
10.2003 – 10.2005
Studied at the Games Academy - Art & Animation, in Berlin,
Germany
04.2001 – 04.2002
Education as Multimedia Producer at the SAE College, with Participation
certificate in Frankfurt/Hessen, Germany
12.2000 – 02.2001
Internship at "Upstart" - film and advertising - in
Wiesbaden/Hessen, Germany
_________________QUALIFICATIONS
Programmes:
Adobe
Photoshop, Maya,
Mudbox, Marvelous Designer, XNormal, Crazy Bump, Unreal 3 and Unreal 4 Engine...
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