Christopher Rockel - 2D/3D ArtistResumeART
SpecOps the LineDead Island 2DreadnoughtDota2

_________________WORK EXPERIENCE

04/2007 – 06/2015    Character Artist, YAGER Development
                                 Modeling high- and lowpoly characters, cinematic assets, environmental pieces
                                 Planning and developping pipelines of customization/gore systems
                                 Creation of textures, shaders
                                 Animations and posing for characters and weapons
                                     Game title: Spec Ops – The Line, Dead Island 2 and Dreadnought
11/2005 – 03/2007    2D/3D Artist, ACONY

                                 Modeling high- and lowpoly environment assets
                                 Creation of textures
                                     Game title: „Parabellum“

_________________SCHOOL and EDUCATION

10.2003 – 10.2005    Studied at the Games Academy - Art & Animation, in Berlin Germany

04.2001 – 04.2002    Education as Multimedia Producer at the SAE College, with Participation certificate in Frankfurt/Hessen, Germany

12.2000 – 02.2001    Internship at "Upstart" - film and advertising  - in Wiesbaden/Hessen, Germany



                                   Adobe Photoshop, Maya, Mudbox, Marvelous Designer,
XNormal, Crazy Bump, Unreal 3 and Unreal 4 Engine...

© 2015 Christopher Rockel